My games are based in reality and take climate and weather issues as a backdrop (e.g. global warming, increase in severe weather events, etc.). In this world, climate change is out of balance, leading to frequent natural disasters. The living environment of biological and human beings is seriously threatened. As a "Weathering boy", he will face the challenge of saving a world shrouded in climate chaos, and players will fight side by side with him to face the challenges from "weather and climate".
The end users of my characters are players interested in adventure, exploration, and superpower stories. When my character is complete, my end users will probably be more towards younger players, like teenagers. Younger players may especially enjoy going on an adventure with a character close to their own age and experiencing novelty and excitement through his stories and experiences.
My character in the game is a very healthy person,he has limbs,he can run and jump.
mystical
boyish
knowledgeable
Very good knowledge of weather and climate
handsome
also cute
Implications | What | How | - aesthetics | Aesthetics is about making the outcome look and feel good. How our low poly character needs to look depends on the person who chooses to use it, and I think most people will want the good looking character. I need a good looking character. | I will do this by…I need a good looking character, I need to make his appearance look harmonious. And I will make he handsome. |
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-functionality | Functionality is about ensuring the outcome works as it’s meant to. He can move. | I will do this by…Lorem ipsum dolor sit amet.consectetur adipiscing elit. |
-Usability | Usability is about making the outcome easy to use. Make he move better. | I will do this by…Lorem ipsum dolor sit amet.consectetur adipiscing elit. |